Vesper’s mansion proves as strange as the undead alchemist himself. Our heroes receive the tools they need to catch a vampire — but not before they’ve met a talking door, a meddlesome cupboard, and cats. Just, a lot of cats.
Vyer is full of secrets, even in the most humble of places. Tonreir plans, Iria explores, Wingthe bonds, and Gydeon makes it clear she’d trade any one of them for a bath.
Our heroes accept their fate in the Queen's service with varying levels of enthusiasm. Iria strikes a chord, Tonreir summons an ally, Wingthe takes a hit, and Gydeon screams.
What do a bardic catfolk, a haughty sorceress, an aloof druid, and a street-smart fighter have in common? Nothing, except they’re all working for the Queen now. Welcome to Vyer.