In a rare moment of quiet, our heroes consider a moral dilemma. Tonreir stands with the natural order, Iria pushes for peace, Wingthe makes a deal, and Gydeon isn't really paying attention.
It's time to face the castle's first vampire. Iria contemplates the sun, Tonreir summons a weapon, Gydeon makes a break for it, and Wingthe loses a little something. If only someone had brought decapitation.
Inside the crumbling walls of Lord Oberon's castle, our heroes must decide if a mysterious prisoner is friend or foe — and make a sacrifice before time runs out.
As night falls and creatures stir, it's time for our heroes to head underground. Gydeon reads, Iria inspires, and Wingthe is on fire. Meanwhile, Tonreir gets a little bit risky.
Our heroes encounter hidden dangers in a world of wind and sand. Wingthe takes in the views, Gydeon wields her journal, Iria is moved by the music, and Tonreir just tries to keep them all alive.